Dymunia/Development History

Early development
The development of the game started on December 7th 2016 at 20:09. Taking inspiration from Zelda: Breath of the Wild and RuneScape, the game was aimed to be an open-world RPG. The story was to be divided in 7+ quests, completable in any order.

Combat
The game was intended to have an element-based combat system, similar to the Pokémon games. The following elements table was planned:

Quests and Story
The game underwent several story changes. Here a synopsis of the last major revision before the Final Act rework:

Aiden Rwright, the leader of the Church acquired a magical artifact that can alter reality. He plans to eradicate the concept of magic itself with this newfound power. Can the magicians stop him before it is too late? Their only hope is to travel through time to get the most powerful weapon: knowledge.

Synopsis of the seven quests:

The Plague of Edlas
A terrible plague is ruining the life of the villagers of Edlas. As all hope seems lost, Derek must secretly resort to call magicians for help, despite the orders of the Church.

The Priestess' Fate
Priestesses always disappear after the Purification Ritual. A guard worry about the fate of Sarah and is desperate for help.

The One Necklace
A magician stole Vaty's precious crafting pearl. He needs the help of someone to retrieve him as it the key component of a ceremonial necklace he must make.

Royal Blood
Lord Madara will be soon attempting to cast forbidden time travel magic. According to the old legends, this act brings the wrath of the gods. He must be stopped before it is too late.

Shadow of the Past
Elliau is studying the events of the Last War near the Old Castle. He needs the help of a magician to undo a magic seal.

Spiraling Time
A strange cult kidnapped a girl to use a sacrifice to revive an ancient demon. Sollieh require your help to save the poor soul who got kidnapped.

Wrath of Ecclesia
Aiden Rwright got the Scroll of Rwright, a powerful artifact that can alters. He plans to purge all knowledge of magic. Magicians must stop him at all cost.

Prologue Demo
On October 27th, beta testers/overseers were shown a video demonstrating the game systems, especially the combat. Everyone agreed that the game was not fun.

Final Act
The game was turned into a visual novel that follow the same formula as ARCH ULTRA. The story is now entirely linear. Many planned locations ended up not being used.